After looking
through the net about wings I discovered that Digital Tutors offer a tutorial
about rigging wings in Autodesk Softimage XSI, Autodesk Maya and Cinema4D. I feel
as I’m a strong user of Maya I will use it to do my implementation and for when
it comes to the scripting part of my project I will be able to use MEL or C++
which I know how to use more or less already. If I have further time in my
project then I may implement the same
thing in XSI just to show I have competence in 2 software’s and still offer the
same skills.
When it
comes to using Morph Targets I will most likely have to learn say Autodesk
Mudbox or Zbrush or software on those lines to make the wing deformations and
then revert them back to Maya to make the simulation.
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