I do apologise for not using the blog till now i forgot i need it for expotees and i kept my blog in diary form so im just uploading my thoughts on my final year specification to date.
In my
specification I do state that I would rig a wing which I then would simulate.
After talking about my project to some people and my supervisor I thought
instead of rigging the wing for industry needs would it be easier/ more
efficient to use morph targets/ blend shapes. So deforming the wing in certain positions
conveying its flight in every scenario and writing a script which flips between
each deformation depending on the flight trajectory. Which may add more
fluidity to the animation as I understand a lot of facial rigs are made in this
way.
Just an example of Blend shapes in maya taken from http://cgterminal.com/2011/10/15/maya-blend-shape-tips-and-tricks-by-steven-roselle/ |
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