I could
change my final year project instead of just implementing a rigged wing and
then simulating it along a path to a comparison of the way it would work doing
this and then comparing it to the morph target way and even implementing the
morph target way so I can get direct comparisons rather than assumptions and
having to find people who have do wing simulation in this way. I could also
consider combining the 2 together having a wing rig and blend shapes having
them work hand in hand to give a more hybrid simulation in whole.
As I
know a very little on how the rigging process works I’m going to have to start
my project on defining the wing bone structure, how it works, how it expands,
how the wing is structured. Like a human bone structure some wings bones only
rotate in certain direction causing constrains on how the wings movements are.
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