Animex was last week. While there i spoke to alot of interesting people from industry. After telling Dan Zelcs (senior rigger at MPC) about my final year project he told me about some interesting features i could add simulation which would make it worth while to industry such as wish bone feature which would work like a spring to the wings which would help spring each wing back when each flap is made. He also mentioned on making it worth while to animators in industy so instead of making it all automated which animators hate have a slider bar which set to max would be totally automated and when set to 0 it would be totally animated and have a meeting in the middle which would be automated and animated at the same time which is a really good idea so i will look into how i can do that.
I also spoke to a man of vfx from Double Negative (forgive me but ive forgot his name but ill edit this post when i remember) he was interested in my project and spoke to me about industry and like Dan Zelcs told me to make this project focus on how to make this project nessesary to indusrty so when applying for a job the company would understand why i made this my project and how they would use it for there own company, So i mentioned maybe adding a feathers or a flocking system to it as extention which we spoke about in depth and i enjoyed the conversation. i also spoke to Andrew Davies for Ubisoft and talked about the games industy and he mentioned how this is a good project for the games and how people with my skill range are rare to see which was really cool. So this has give me alot to think about and work upon and hopefully help my project flurish!
No comments:
Post a Comment